In the same month of its release, people could purchase it for just $35.īy the time the updates were finished, no one was playing anymore. It was released in a severely unfinished state, making people crash out of their games, lose the items they played for hours to get and left everyone wondering how Bethesda could market it as a next-level, fully developed triple-A game.īethesda had to know players were angry in less than a week, it dropped $20 in price. It was released with a fundamentally flawed combat system that put players who wanted to PVP at a severe disadvantage, and people were lucky to get it to even work at all sometimes. It was released without any non-playable characters, reducing all storylines to audio recordings and terminal text. It was released with a broken bounty system that punished good player-versus-player gamers. It was released with way too many exorbitantly priced cosmetic micro-transactions. “Fallout 76” was released with no push-to-talk communication for multiplayer. “Fallout 4” also used that same engine, and many gamers complained that some of the same glitches they experienced playing that made their ways into “Fallout 76.” One such cosmetic glitch morphs players’ characters into their own power armor.īut many, many other fundamental problems with “Fallout 76” are much more inexcusable than cosmetic bugs and glitches (that the developers knew were in the previous “Fallout” game and did nothing to remedy). It had the same game engine as 2011’s “The Elder Scrolls V: Skyrim,” which sports an array of bugs and glitches on its own, game-breaking and cosmetic alike. What he didn’t tell anyone was that it would be a buggy, reaching, unable-to-deliver-on-any-of-its-promises, confusing, fumbling, disorganized, ugly, broken, micro-transaction-filled, unforgiving, game-crash-infesting, nonsensical cacophony of “sweet little lies.” Howard said gamers would finally be able to play multiplayer, or single player if they preferred, in one of the developer’s most iconic open worlds - the universe of “Fallout.” It was released in November 2018, and no one was prepared for how astoundingly disappointing and just flat-out insulting it was. In fact, Bethesda is still recovering from the fallout of “Fallout 76.” Again, there is no certain release date, but fans were stoked to hear that not only were they getting the latest Elder Scrolls game (eventually), but also something (hopefully) completely different than anything else Bethesda has made so far. “Starfield,” a completely original RPG that’s also in the works at Bethesda, was accompanied with a bare-bones trailer at the same E3. Predictably, Bethesda fans, myself included, were elated. If Bethesda doesn’t bring its A-game for “The Elder Scrolls VI,” I’m done supporting the triple-A game developer, and you should be done, too.īethesda director Todd Howard announced “The Elder Scrolls VI” at E3 2018 with little concrete information and no release date
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