![]() ![]() Read on for some tips and tricks for Mutant Roadkill!Ĭompared to other endless running games, there are some idiosyncrasies in the controls because you are not running, but are driving instead. this game will be somewhat familiar to anyone who has played Zombie Highway as it is similar in style, but far more advanced as far as the gameplay goes. This is one to check out for players who like to push the edge.Mutant Roadkill is a new endless running (or more accurately, endless driving) game for the iPhone and the iPod touch by Glu Games Inc. Mutant Roadkill definitely scratches that itch for violent thrills and bloodshed. The controls feel flawless, the graphics looks great, and the game is plain fun to play. With the global leaderboards to compete against, Mutant Roadkill offers a lot to keep things going. Overall, it could probably use a little more optimization. While it does seem like the short intro never runs smoothly, the main game runs nicely. ![]() Mutant Roadkill features some great, cell-shaded 3D graphics and special effects. Of course, players can also unlock power-ups by visiting the store and making a few purchases either with real money or coins they earned in the game. There is also a bonus round that rewards players with a power-up based on whether the player met certain challenges. Along with guns and turrets, electro-shock power-ups give the mutants a nasty dose of electricity if they try to grab on while nitro boosts increase distance and make it harder for them to keep up.Īt the end of each round is a feature I like that allows a player to continue their run if they spend some coins. Once it fills, a power-up is chosen at random and given to the player. To unlock these power-ups, players simply smash through enough mutants to fill up a kill meter. Players will have to scrape them off by coming as close to an obstacle as possible without crashing into it.Īiding the player in their escape are a series of power-ups to help waste mutants before they ever get close enough to pose a problem. Nowhere is this more obvious than when a mutant manages to grab onto the vehicle. It's not just left or right, the tilt sensitivity actually allows for the player to make precise movements, steering the vehicle either into mutants while avoiding obstacles. One innovative difference is in the degree of control the player has over the vehicle. It might draw on the influence of Temple Run's mechanics, but it definitely stands out. However, there are enough differences here to make this a unique experience. There are obstacles that must be avoided by tilting the idevice, and, occasionally, the player needs to swipe across the screen in the direction they want or need to go. Basically, it's a third-person view of a vehicle racing through a decayed, urban landscape. My first impression of Mutant Roadkill was that it shared a lot in common with Temple Run. it's all about splattering mutants and driving as far as possible. That's the premise of Mutant Roadkill from Glu Games Inc. If they had, they'd know that there's only one way to deal the big uglies: mow 'em down. Whoever coined the term "defensive driving" never shared the road with hideous mutants.
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